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Showing posts with label NCAA Football 11. Show all posts
Showing posts with label NCAA Football 11. Show all posts

August 9, 2010

Iowa State Football Blog

For those of you who may be interested, I'm going to be blogging my NCAA Football 11 Iowa State Dynasty. The blog is going to be reported as if the team is being covered in the newspaper, so the articles will be game recaps, recruiting news, stats, etc.

I welcome comments, of course. Whether it's about the results themselves, suggestions, tips, or anything else you might want to leave.

Otherwise, just sit back and watch me take the Cyclones to the National Championship. You know it's going to happen.

It's simply titled "Dave's Iowa State Dynasty" so it should be easy to find.

Hopefully the new blogging features that EA has added to the game will help me keep up with the blog. We'll see how long it lasts.

Let me know what you think!

(and yes, I realize that of my potentially regular readers, there's probably only one person interested in this, but who knows how somebody may find this blog?)

8/15/10: I've taken down the blog, for a number of reasons. First, I'm kind of over-extended, so while it was kind of fun, I was having trouble keeping up with it. Secondly, since nobody's reading it anyway, what's the point when it feels more like a chore to do anyway? If it was being read, then it might be a fun chore. But it wasn't, so it wasn't a fun chore.

Now I can go back to playing the game just for the sake of playing the game.

And yes, that means that this officially lasted about a week or so.

Yay, me!!!

NCAA Football 11 - A Couple of Comments

Go Cyclones!

I just bought EA Sports' NCAA Football 11, and I've got a couple of comments about the game.  I've only played 4 or 5 games so far, so I obviously can't review it (I also haven't played the Road to Glory mode). But there are a few things I want to say about this year's installment. A few annoyances and couple of awesome things.

First, I want to give heartfelt thanks to those people who spend the time and effort to create accurate rosters for this game.  With the players not being professionals, the game can't use their real names. Thus, you can either have the game make up names or the game will just use numbers ("QB #1 falls back, and throws a perfect strike to WR #85!!!! Touchdown!!!"). Or, you can download a roster that somebody's created. I can't remember when EA first put that option in there, but it's a wonderful thing. It's so cool seeing the players' real names on there. Even cooler is when the announcers say the last names. It really helps that feeling of actually playing your team.  I'm using the Pastapadre rosters, but there are a lot of them out there.

Ok, now for the annoyances.


June 19, 2010

NCAA Football 11 - Demo First Impressions

Those who have followed this blog for a while know that I'm a big fan of EA Sports' NCAA Football video game. There may have been a few obvious hints of that.

So it's no surprise that I can't wait to get my hands on NCAA 11 when the final roster updates are out in August (there's no real purpose in buying the game in July, when it first goes on sale, if you want to use the "real" rosters that volunteers create for the game). There's supposed to be a lot of cool new stuff in the game, including a complete overhaul of the physics and AI systems. Linemen actually blocking intelligently for the run? Who woulda thunk it?

The demo for NCAA Football 11 came out the other day, and I downloaded it as quickly as possible. Will it live up to the hype?